cult studios · in development · built in unreal engine 5

grow your story, one seed at a time.

cultivation is a cozy farming and life sim about growing real, slightly-illicit plants, selling them to eccentric townsfolk, and keeping one weird little farm afloat in Sagebrook.

grow a life. make some friends. try not to attract attention.
cozy chaos cottagecore + occult soft 3D irreverent heart
the farm: a scrappy farmhouse on a hill of yellow wildflowers
the farm. a scrappy little homestead, a glass greenhouse, and absolutely no suspicious plants. probably.

the pitch

sun-warm farming with a soft occult underbelly.

the surface is cozy: soil, chamomile, handwritten signs, market gossip. underneath, there's a stranger story about the plants, the woods, and what the town would rather not talk about.

01 · farm

grow the normal stuff. and the "normal" stuff.

carrots, chamomile, tomatoes, and a few plants you keep in the greenhouse. every season opens up new things to plant, brew, and quietly profit from.

02 · process

turn harvests into teas, tinctures, and favors.

drying racks, infusion stations, and ritual brews turn raw plants into things worth selling (and a few things worth hiding).

03 · choose risk

keep it chill, or invite the consequences.

play stress-free, or switch on a suspicion system where nosy neighbors and the law slowly start paying attention.

core loop

one more day. one more crop. one more questionable decision.

the loop is simple enough to feel cozy, but layered enough to get weird fast. each day is a small set of choices that quietly add up.

01planpick seeds for the season, your buyers, and how much risk you want.
02planttill, sow, water. the genuinely cozy part.
03tendweather, pests, and the occasional curious neighbor.
04harvestpull a crop you're a little too proud of.
05processdry, brew, and infuse into something worth more.
06sellthe shop, the cafe, the market, or a guy named Marlow.
[ gameplay loop art ] a real mockup is coming soon

sagebrook · thistleboro falls

small town. big opinions. bigger plants.

every location has a daylight face and a nighttime rumor. the farm is home base, but the town and the woods are where the story actually grows.

the neighbors

warm, weird, and a little tired.

relationships are built around people who are funny before they're useful. everyone in Sagebrook has a secret, and most of them somehow involve your farm.

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Granma Gem

mentor · herbalist · baker

sweet, spacey ex-hippie with a secret wild past and suspiciously specific memories from the 70s. she will absolutely feed you.

[ portrait ]

Maple

tea alchemist · night owl

runs The Drowsy Leaf cafe where they brew tea, comfort, and the occasional mind-expanding concoction for dreamers and night owls.

[ portrait ]

Officer Buzz

law · cynic · secret softie

deadpan and perpetually stressed, he's slowly realizing not all plants are the enemy. world's okayest cop.

[ portrait ]

Twig

forest dweller · mysterious

cryptic, barefoot, and ...mostly human. they speak in riddles and commune with mushrooms that don't have names yet.

[ portrait ]

Marlow

dealer · philosopher · friend?

smooth-talking buyer who lives in the gray areas. he's shadier than he looks, and more loyal than he lets on.

[ portrait ]

the D.A.R.E. kids

junior detectives · comic foil

four earnest kids who think they're mini cops, patrolling Sagebrook for "criminals" and finding suspects absolutely everywhere. adorable, dramatic, mostly ineffective.

ui direction

simple to read. faintly glowing. a little overgrown.

the interface keeps the cozy-sim essentials clear (inventory, tools, calendar, relationships) inside a soft hand-drawn frame, with a glow that leans occult once the sun goes down.

UI image coming soon

the dev journal

follow the garden while it gets suspicious.

we're posting dev notes about the farming loop, the cast, art direction, and the slow, stubborn march toward something playable. it reads like a journal, because it is one.

no spam, no suspicion. just the occasional dispatch from the farm.

or read the dev journal →